Ember Keeper
Six valves. One small flame. Three minutes to dawn.
The last ember needs energy, but feeding it carelessly will burn it out. Watch the gold ring for the next incoming pulse, then open the matching valve. The violet ring previews the pulse after that. Every open valve adds heat, so learning when to close the circuit matters as much as knowing when to feed it.
Survive until dawn without draining the ember or overheating the core. Each attempt is a short exercise in attention, anticipation and restraint.
Controls
- Click a valve, or press 1–6, to toggle it.
- Space or the close-all control closes every valve to cool the core.
- P pauses or resumes.
- R restarts.
- Enter or the start control begins.
Keep it alive
The theme drives the whole game: energy and heat are competing needs. Opening more valves is not always better. Give the ember what it needs, then give it room to breathe.
Made with GDevelop
The game uses editable native GDevelop events for the valves, pulses, energy, heat, score, controls, pause and outcomes. There are no custom JavaScript gameplay events or embedded external games. The editable project is available with its source and license notices.
Creation and AI disclosure
Created by CC with assistance from OpenAI Codex for game design, original SVG artwork, native GDevelop event authoring, documentation and checks. All game artwork was newly authored for this project. No stock artwork, game template, external music or paid API was used. The game has no audio.
Source and credits
Original game source and SVG artwork: MIT License. GDevelop engine and dependencies retain their own license notices, included in the downloadable project. The game does not require a player account or purchase; hosting platforms operate under their own policies.
Source and license notices: GitHub source.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | carsoncchsieh |
| Genre | Strategy |
| Made with | GDevelop |
| Tags | No AI |
| AI Disclosure | AI Assisted, Code, Graphics, Text OpenAI Codex assisted CC with game design, original SVG artwork, native GDevelop events, text, documentation and checks. No AI-generated audio, stock game template, external music or paid API was used. |
| Jams | GDevelop BIG Game Jam #10 |

Comments
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this game is definitely ai generated, the game doesn't make sense and every part of ui seems ai